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Author Topic: J_Grappler first punch  (Read 4058 times)

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Offline AfterLife

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J_Grappler first punch
« on: February 27, 2015, 07:58:57 AM »
How can I do the J_Grappler first Gut Punch without changing the AI?

Offline AfterLife

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Re: J_Grappler first punch
« Reply #1 on: February 27, 2015, 08:14:11 AM »
It's very easy try it in real life then try in game  :laugh: :v
What?

Offline Unknownsoldier

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Re: J_Grappler first punch
« Reply #2 on: February 27, 2015, 08:45:24 PM »
It's very easy try it in real life then try in game  :laugh: :v
( ͡° ͜ʖ ͡°)

Offline DaBOSS54320

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Re: J_Grappler first punch
« Reply #3 on: February 27, 2015, 08:56:22 PM »
It's very easy try it in real life then try in game  :laugh: :v
( ͡° ͜ʖ ͡°)

It's these posts that got your posts moderated... stop posting this everywhere, seriously.

Offline AfterLife

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Re: J_Grappler first punch
« Reply #4 on: February 27, 2015, 09:26:24 PM »
So no one is actually helping? And everyone just posts useless posts?

Offline Unknownsoldier

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Re: J_Grappler first punch
« Reply #5 on: February 27, 2015, 10:04:34 PM »
So no one is actually helping? And everyone just posts useless posts?
It was posting Intense Black Man everywhere. ° ͜ʖ ͡°)

Offline DaBOSS54320

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Re: J_Grappler first punch
« Reply #6 on: February 27, 2015, 10:08:00 PM »
So no one is actually helping? And everyone just posts useless posts?

I didn't know you had to change the AI to get the attack to work... did you mean action tree rather than AI?

deadpoolXYZ

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Re: J_Grappler first punch
« Reply #7 on: February 27, 2015, 10:21:39 PM »
Try using this node: "/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch", "act/anim/J_Grappler_A.act"

I think the second move autoattacks if the first one connects I'm not sure.

So no one is actually helping? And everyone just posts useless posts?

I didn't know you had to change the AI to get the attack to work... did you mean action tree rather than AI?

He meant the AI tree.

In the old ide.img days, when you could only perform 2 attacks with alt and shift (and in some cases R and spacebar), the only way to get the extra attacks was to change the player's AI to a ped's AI (way before lua and pedsetactionnode). The only downside was that you couldn't walk and jimmy autoattacked.
In short words this allowed you to use both the first hit and the 2 hit combo of J_Grappler_A.


Offline Unknownsoldier

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Re: J_Grappler first punch
« Reply #8 on: February 27, 2015, 10:47:47 PM »
Try using this node: "/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch", "act/anim/J_Grappler_A.act"

I think the second move autoattacks if the first one connects I'm not sure.

So no one is actually helping? And everyone just posts useless posts?

I didn't know you had to change the AI to get the attack to work... did you mean action tree rather than AI?

He meant the AI tree.

In the old ide.img days, when you could only perform 2 attacks with alt and shift (and in some cases R and spacebar), the only way to get the extra attacks was to change the player's AI to a ped's AI (way before lua and pedsetactionnode). The only downside was that you couldn't walk and jimmy autoattacked.
In short words this allowed you to use both the first hit and the 2 hit combo of J_Grappler_A.
Even with the auto attack, you could just switch your weapon.

Offline AfterLife

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Re: J_Grappler first punch
« Reply #9 on: March 03, 2015, 04:34:24 AM »
Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.

deadpoolXYZ

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Re: J_Grappler first punch
« Reply #10 on: March 10, 2015, 11:20:15 AM »
Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.

The only way is to do it is with the AI change trick. People did this since ide days...

Offline AfterLife

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Re: J_Grappler first punch
« Reply #11 on: March 11, 2015, 08:23:45 AM »
Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.

The only way is to do it is with the AI change trick. People did this since ide days...
People like FaZe did it without it. (Why am I even asking it now?!)

deadpoolXYZ

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Re: J_Grappler first punch
« Reply #12 on: March 11, 2015, 11:19:18 AM »
Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.

The only way is to do it is with the AI change trick. People did this since ide days...
People like FaZe did it without it. (Why am I even asking it now?!)

Asking what?

Btw I have seen faze video and half of the time the macot performs the follow up of the combo so no, s/he is probably using the AI method and can't control the second punch.

Offline AfterLife

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Re: J_Grappler first punch
« Reply #13 on: March 12, 2015, 09:09:33 AM »
Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.

The only way is to do it is with the AI change trick. People did this since ide days...
People like FaZe did it without it. (Why am I even asking it now?!)

Asking what?

Btw I have seen faze video and half of the time the macot performs the follow up of the combo so no, s/he is probably using the AI method and can't control the second punch.
If he was using the AI method, he would need the J_Grappler_A style, but in that video, he was using GS_Male_A.

deadpoolXYZ

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Re: J_Grappler first punch
« Reply #14 on: March 12, 2015, 12:06:36 PM »
Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.

The only way is to do it is with the AI change trick. People did this since ide days...
People like FaZe did it without it. (Why am I even asking it now?!)

Asking what?

Btw I have seen faze video and half of the time the macot performs the follow up of the combo so no, s/he is probably using the AI method and can't control the second punch.
If he was using the AI method, he would need the J_Grappler_A style, but in that video, he was using GS_Male_A.

Code: [Select]
if IsButtonPressed(15, 0) then
PedSetAITree(gPlayer, "/Global/GaryAI", "Act/AI/AI_Gary.act")
PedSetActionNode(gPlayer, "/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks", "act/anim/J_Grappler_A.act")
while PedIsPlaying(gPlayer, "/Global/J_Grappler_A/Offense/Short", "act/anim/J_Grappler_A.act") do
  Wait(0)
end
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
end
« Last Edit: March 12, 2015, 01:13:51 PM by The Dream Is Dead »