16
Bully 2 Discussion / Re: Bully Remake
« on: March 24, 2016, 07:33:22 AM »
I spent 15$ already I am about to buy BO1 and BO2. lostinspace977
News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..
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Bully Scholarship Edition is a Bully remake.
function main()
Darby = PedCreateXYZ(37, -733.0169067, 387.4291382, 298.0368652)
PedSetAITree(Darby, "/Global/DarbyAI", "Act/AI/AI_DARBY_2_B.act")
repeat
Respawn_Darby()
Wait(0)
until not Alive
end
function Respawn_Darby()
if PedIsDead(Darby) then
Darby = PedCreateXYZ(37, -733.0169067, 387.4291382, 298.0368652)
PedSetAITree(Darby, "/Global/DarbyAI", "Act/AI/AI_DARBY_2_B.act")
end
F_AttendedClass = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
SetSkippedClass(false)
PlayerSetPunishmentPoints(0)
end
F_MissedClass = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
SetSkippedClass(true)
StatAddToInt(166)
end
F_AttendedCurfew = function()
if not PedInConversation(gPlayer) and not MissionActive() then
TextPrintString("You got home in time for curfew", 4)
end
end
F_MissedCurfew = function()
if not PedInConversation(gPlayer) and not MissionActive() then
TextPrint("TM_TIRED5", 4, 2)
end
end
F_StartClass = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
F_RingSchoolBell()
local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
F_EndClass = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
F_RingSchoolBell()
end
F_StartMorning = function()
F_UpdateTimeCycle()
end
F_EndMorning = function()
F_UpdateTimeCycle()
end
F_StartLunch = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
F_UpdateTimeCycle()
return
end
F_UpdateTimeCycle()
end
F_EndLunch = function()
F_UpdateTimeCycle()
end
F_StartAfternoon = function()
F_UpdateTimeCycle()
end
F_EndAfternoon = function()
F_UpdateTimeCycle()
end
F_StartEvening = function()
F_UpdateTimeCycle()
end
F_EndEvening = function()
F_UpdateTimeCycle()
end
F_StartCurfew_SlightlyTired = function()
F_UpdateTimeCycle()
end
F_StartCurfew_Tired = function()
F_UpdateTimeCycle()
end
F_StartCurfew_MoreTired = function()
F_UpdateTimeCycle()
end
F_StartCurfew_TooTired = function()
F_UpdateTimeCycle()
end
F_EndCurfew_TooTired = function()
F_UpdateTimeCycle()
end
F_EndTired = function()
F_UpdateTimeCycle()
end
F_Nothing = function()
end
F_ClassWarning = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
local l_23_0 = math.random(1, 2)
end
F_UpdateTimeCycle = function()
if not IsMissionCompleated("1_B") then
local l_24_0 = GetCurrentDay(false)
if l_24_0 < 0 or l_24_0 > 2 then
SetCurrentDay(0)
end
end
F_UpdateCurfew()
end
F_UpdateCurfew = function()
local l_25_0 = shared.gCurfewRules
if not l_25_0 then
l_25_0 = F_CurfewDefaultRules
end
l_25_0()
end
F_CurfewDefaultRules = function()
local l_26_0 = ClockGet()
if l_26_0 >= 23 or l_26_0 < 7 then
shared.gCurfew = true
else
shared.gCurfew = false
end
end
Nice going. I hope U realize it's your display name and not your username that's used to find people bro.
function MissionSetup()
AreaTransitionXYZ(0, 270, -110, 6.4000000953674)
Wait(200)
AreaTransitionXYZ(14,-502.2488, 318.8277, 31.4111)
ChapterSet(2)
PlayerSetHealth(200)
SoundDisableSpeech_ActionTree()
AreaOverridePopulation(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
AreaClearAllPeds()
DisablePunishmentSystem(true)
AreaDisableAllPatrolPaths()
SoundPlayInteractiveStream("MS_RunningLow.rsm", MUSIC_DEFAULT_VOLUME)
SoundSetMidIntensityStream("MS_RunningMid.rsm", MUSIC_DEFAULT_VOLUME)
SoundSetHighIntensityStream("MS_SearchingHigh.rsm", MUSIC_DEFAULT_VOLUME)
LoadAnimationGroup("1_02BYourSchool")
LoadAnimationGroup("1_02_MeetWithGary")
LoadAnimationGroup("1_03The Setup")
LoadAnimationGroup("1_04TheSlingshot")
LoadAnimationGroup("1_06ALittleHelp")
LoadAnimationGroup("1_07_SaveBucky")
LoadAnimationGroup("1_07_Sk8Board")
LoadAnimationGroup("1_08ThatBitch")
LoadAnimationGroup("1_08_MandPuke")
LoadAnimationGroup("1_09_Candidate")
LoadAnimationGroup("1_10Betrayal")
LoadAnimationGroup("1_11B_HeBigPrank")
LoadAnimationGroup("1_G1_TheDiary")
LoadAnimationGroup("1_S01HatVsGall")
LoadAnimationGroup("2_01LastMinuteShop")
LoadAnimationGroup("2_02ComicKlepto")
LoadAnimationGroup("2_05TadsHouse")
LoadAnimationGroup("2_06MovieTickets")
LoadAnimationGroup("2_07BeachRumble")
LoadAnimationGroup("2_08WeedKiller")
LoadAnimationGroup("2_4RichAreaRace")
LoadAnimationGroup("2_G2CarnivalDate")
LoadAnimationGroup("2_G2_GiftExchange")
LoadAnimationGroup("2_R03PaperRoute")
LoadAnimationGroup("2_S02CharSheets")
LoadAnimationGroup("2_S04CharSheets")
LoadAnimationGroup("2_S05_CooksCrush")
LoadAnimationGroup("2_S06PantyRaid")
LoadAnimationGroup("3_01JealousJohnny")
LoadAnimationGroup("3_04WrongPtTown")
LoadAnimationGroup("3_05TheTenements")
LoadAnimationGroup("3_BFightJohnnyV")
LoadAnimationGroup("3_G3")
LoadAnimationGroup("3_R05ChemicalDeliv")
LoadAnimationGroup("3_R08RaceLeague")
LoadAnimationGroup("3_S03CheatinTime")
LoadAnimationGroup("4_01Paparazzi")
LoadAnimationGroup("4_04_FunhouseFun")
LoadAnimationGroup("4_06BigGame")
LoadAnimationGroup("4_B2_JockBossBattle")
LoadAnimationGroup("5_01Grp")
LoadAnimationGroup("5_01Rats")
LoadAnimationGroup("5_02PrVandalized")
LoadAnimationGroup("5_05Zoe")
LoadAnimationGroup("5_09MakingAMark")
LoadAnimationGroup("6B_PARA")
LoadAnimationGroup("AGymLght")
LoadAnimationGroup("Ambient")
LoadAnimationGroup("Ambient2")
LoadAnimationGroup("Ambient3")
LoadAnimationGroup("ANIBBALL")
LoadAnimationGroup("AniBroom")
LoadAnimationGroup("AniDice")
LoadAnimationGroup("AniFooty")
LoadAnimationGroup("AniGlobe")
LoadAnimationGroup("AnimSave")
LoadAnimationGroup("AniPillo")
LoadAnimationGroup("ARC3D")
LoadAnimationGroup("Area_Asylum")
LoadAnimationGroup("Area_Funhouse")
LoadAnimationGroup("Area_GirlsDorm")
LoadAnimationGroup("Area_Infirmary")
LoadAnimationGroup("Area_School")
LoadAnimationGroup("Area_Tenements")
LoadAnimationGroup("Armor")
LoadAnimationGroup("AsyBars")
LoadAnimationGroup("AsyDoorB")
LoadAnimationGroup("AsyDoors")
LoadAnimationGroup("AsyGate")
LoadAnimationGroup("AsyLever")
LoadAnimationGroup("AsySwtch")
LoadAnimationGroup("AtcPlank")
LoadAnimationGroup("Authority")
LoadAnimationGroup("BANANA")
LoadAnimationGroup("barelLad")
LoadAnimationGroup("BarrGate")
LoadAnimationGroup("BATON")
LoadAnimationGroup("BBALL_21")
LoadAnimationGroup("bbgun")
LoadAnimationGroup("BCatcher")
LoadAnimationGroup("BdrDoorL")
LoadAnimationGroup("BeardLady")
LoadAnimationGroup("Bike")
LoadAnimationGroup("BikeGar")
LoadAnimationGroup("BoldRoll")
LoadAnimationGroup("BoltCutt")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("BoxRopes")
LoadAnimationGroup("BRDoor")
LoadAnimationGroup("BrkSwtch")
LoadAnimationGroup("BROCKETL")
LoadAnimationGroup("BRSwitch")
LoadAnimationGroup("BusDoors")
LoadAnimationGroup("Butcher")
LoadAnimationGroup("BXPBag")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CarnCurt")
LoadAnimationGroup("CARNI01")
LoadAnimationGroup("carnies")
LoadAnimationGroup("Car_Ham")
LoadAnimationGroup("Cavalier")
LoadAnimationGroup("Cheer_Cool1")
LoadAnimationGroup("Cheer_Cool2")
LoadAnimationGroup("Cheer_Cool3")
LoadAnimationGroup("Cheer_Gen1")
LoadAnimationGroup("Cheer_Gen2")
LoadAnimationGroup("Cheer_Gen3")
LoadAnimationGroup("Cheer_Girl1")
LoadAnimationGroup("Cheer_Girl2")
LoadAnimationGroup("Cheer_Girl3")
LoadAnimationGroup("Cheer_Girl4")
LoadAnimationGroup("Cheer_Nerd1")
LoadAnimationGroup("Cheer_Nerd2")
LoadAnimationGroup("Cheer_Nerd3")
LoadAnimationGroup("Cheer_Posh1")
LoadAnimationGroup("Cheer_Posh2")
LoadAnimationGroup("Cheer_Posh3")
LoadAnimationGroup("Chem_Set")
LoadAnimationGroup("ChLead_Idle")
LoadAnimationGroup("CLadderA")
LoadAnimationGroup("CnGate")
LoadAnimationGroup("Coaster")
LoadAnimationGroup("COPBIKE")
LoadAnimationGroup("Cop_Frisk")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("C_Wrestling")
LoadAnimationGroup("DartBrd")
LoadAnimationGroup("DartCab")
LoadAnimationGroup("DodgeBall")
LoadAnimationGroup("DodgeBall2")
LoadAnimationGroup("DoorStr1")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("DRBrace")
LoadAnimationGroup("Drumming")
LoadAnimationGroup("DuffBag")
LoadAnimationGroup("DunkBttn")
LoadAnimationGroup("DunkSeat")
LoadAnimationGroup("Earnest")
LoadAnimationGroup("EnglishClass")
LoadAnimationGroup("ErrandCrab")
LoadAnimationGroup("Errand_BUS")
LoadAnimationGroup("Errand_IND")
LoadAnimationGroup("Errand_RIC")
LoadAnimationGroup("Errand_SCH")
LoadAnimationGroup("ESCDoorL")
LoadAnimationGroup("ESCDoorR")
LoadAnimationGroup("ExtWind")
LoadAnimationGroup("FDoor")
LoadAnimationGroup("FDoorB")
LoadAnimationGroup("FDoorC")
LoadAnimationGroup("Ferris")
LoadAnimationGroup("FGhost")
LoadAnimationGroup("FGoblin")
LoadAnimationGroup("FlagA")
LoadAnimationGroup("FLbBook")
LoadAnimationGroup("FlbLader")
LoadAnimationGroup("FLbPaint")
LoadAnimationGroup("FLbTable")
LoadAnimationGroup("FMCntrl")
LoadAnimationGroup("FMDoor")
LoadAnimationGroup("FMTrapDr")
LoadAnimationGroup("FMTrapSw")
LoadAnimationGroup("FortTell")
LoadAnimationGroup("funCart")
LoadAnimationGroup("funCurtn")
LoadAnimationGroup("funMiner")
LoadAnimationGroup("funRocks")
LoadAnimationGroup("FunTeeth")
LoadAnimationGroup("FXTestG")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("GarbCanA")
LoadAnimationGroup("GatCool")
LoadAnimationGroup("GEN_SOCIAL")
LoadAnimationGroup("Gfight")
LoadAnimationGroup("GhostDrs")
LoadAnimationGroup("Gift")
LoadAnimationGroup("Go_Cart")
LoadAnimationGroup("Grap")
LoadAnimationGroup("GymHoop")
LoadAnimationGroup("GymWLad")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Halloween")
LoadAnimationGroup("HallWind")
LoadAnimationGroup("Hang_Jock")
LoadAnimationGroup("Hang_Moshing")
LoadAnimationGroup("Hang_Talking")
LoadAnimationGroup("Hang_Workout")
LoadAnimationGroup("Hobos")
LoadAnimationGroup("Hobo_Cheer")
LoadAnimationGroup("HSdinger")
LoadAnimationGroup("HUMIL_4-10_B")
LoadAnimationGroup("HUMIL_4-10_C")
LoadAnimationGroup("HUMIL_5-8F_A")
LoadAnimationGroup("HUMIL_5-8F_B")
LoadAnimationGroup("HUMIL_5-8V4-10")
LoadAnimationGroup("HUMIL_5-8V6-1")
LoadAnimationGroup("HUMIL_5-8VPLY")
LoadAnimationGroup("HUMIL_5-8_A")
LoadAnimationGroup("HUMIL_5-8_B")
LoadAnimationGroup("HUMIL_5-8_C")
LoadAnimationGroup("HUMIL_6-1V4-10")
LoadAnimationGroup("HUMIL_6-1V6-1")
LoadAnimationGroup("HUMIL_6-1VPLY")
LoadAnimationGroup("HUMIL_6-1_A")
LoadAnimationGroup("HUMIL_6-1_B")
LoadAnimationGroup("HUMIL_6-1_C")
LoadAnimationGroup("HUMIL_6-5V4-10")
LoadAnimationGroup("HUMIL_6-5V6-1")
LoadAnimationGroup("HUMIL_6-5VPLY")
LoadAnimationGroup("HUMIL_6-5_A")
LoadAnimationGroup("HUMIL_6-5_B")
LoadAnimationGroup("HUMIL_6-5_C")
LoadAnimationGroup("IDLE_AUTH_A")
LoadAnimationGroup("IDLE_AUTH_B")
LoadAnimationGroup("IDLE_AUTH_C")
LoadAnimationGroup("IDLE_AUTH_D")
LoadAnimationGroup("IDLE_BULLY_A")
LoadAnimationGroup("IDLE_BULLY_B")
LoadAnimationGroup("IDLE_BULLY_C")
LoadAnimationGroup("IDLE_BULLY_D")
LoadAnimationGroup("IDLE_CIVF_A")
LoadAnimationGroup("IDLE_CIVF_B")
LoadAnimationGroup("IDLE_CIVF_C")
LoadAnimationGroup("IDLE_CIVM_A")
LoadAnimationGroup("IDLE_CIVM_B")
LoadAnimationGroup("IDLE_CIVM_C")
LoadAnimationGroup("IDLE_DOUT_A")
LoadAnimationGroup("IDLE_DOUT_B")
LoadAnimationGroup("IDLE_DOUT_C")
LoadAnimationGroup("IDLE_DOUT_D")
LoadAnimationGroup("IDLE_FATG_A")
LoadAnimationGroup("IDLE_FATG_B")
LoadAnimationGroup("IDLE_FATG_C")
LoadAnimationGroup("IDLE_FAT_A")
LoadAnimationGroup("IDLE_FAT_B")
LoadAnimationGroup("IDLE_FAT_C")
LoadAnimationGroup("IDLE_GREAS_A")
LoadAnimationGroup("IDLE_GREAS_B")
LoadAnimationGroup("IDLE_GREAS_C")
LoadAnimationGroup("IDLE_GREAS_D")
LoadAnimationGroup("IDLE_GSF_A")
LoadAnimationGroup("IDLE_GSF_B")
LoadAnimationGroup("IDLE_GSF_C")
LoadAnimationGroup("IDLE_GSM_A")
LoadAnimationGroup("IDLE_GSM_B")
LoadAnimationGroup("IDLE_GSM_C")
LoadAnimationGroup("IDLE_JOCK_A")
LoadAnimationGroup("IDLE_JOCK_B")
LoadAnimationGroup("IDLE_JOCK_C")
LoadAnimationGroup("IDLE_JOCK_D")
LoadAnimationGroup("IDLE_NERD_A")
LoadAnimationGroup("IDLE_NERD_B")
LoadAnimationGroup("IDLE_NERD_C")
LoadAnimationGroup("IDLE_NERD_D")
LoadAnimationGroup("IDLE_NGIRL")
LoadAnimationGroup("IDLE_PREP_A")
LoadAnimationGroup("IDLE_PREP_B")
LoadAnimationGroup("IDLE_PREP_C")
LoadAnimationGroup("IDLE_PREP_D")
LoadAnimationGroup("IDLE_SEXY_A")
LoadAnimationGroup("IDLE_SEXY_B")
LoadAnimationGroup("IDLE_SEXY_C")
LoadAnimationGroup("INDgateC")
LoadAnimationGroup("JPhoto")
LoadAnimationGroup("JunkCarA")
LoadAnimationGroup("JV_Asylum")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("KISS1")
LoadAnimationGroup("KISS2")
LoadAnimationGroup("KISS3")
LoadAnimationGroup("KISS4")
LoadAnimationGroup("KissAdult")
LoadAnimationGroup("KISSB")
LoadAnimationGroup("KISSF")
LoadAnimationGroup("LckrGymA")
LoadAnimationGroup("LE_Officer")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Mermaid")
LoadAnimationGroup("MG_Craps")
LoadAnimationGroup("MINIBIKE")
LoadAnimationGroup("MINICHEM")
LoadAnimationGroup("MINIDARTS")
LoadAnimationGroup("MINIDunk")
LoadAnimationGroup("MINIGraf")
LoadAnimationGroup("MINIHACKY")
LoadAnimationGroup("MINI_Arm")
LoadAnimationGroup("MINI_BallToss")
LoadAnimationGroup("MINI_Lock")
LoadAnimationGroup("MINI_React")
LoadAnimationGroup("Miracle")
LoadAnimationGroup("MOWER")
LoadAnimationGroup("MPostA")
LoadAnimationGroup("N2B Dishonerable")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("nerdBar1")
LoadAnimationGroup("NIS_0_00A")
LoadAnimationGroup("NIS_1_02")
LoadAnimationGroup("NIS_1_02B")
LoadAnimationGroup("NIS_1_03")
LoadAnimationGroup("NIS_1_04")
LoadAnimationGroup("NIS_1_05")
LoadAnimationGroup("NIS_1_07")
LoadAnimationGroup("NIS_1_08_1")
LoadAnimationGroup("NIS_1_09")
LoadAnimationGroup("NIS_1_11")
LoadAnimationGroup("NIS_2_01")
LoadAnimationGroup("NIS_2_03")
LoadAnimationGroup("NIS_2_04")
LoadAnimationGroup("NIS_2_06_1")
LoadAnimationGroup("NIS_2_B")
LoadAnimationGroup("NIS_2_S04")
LoadAnimationGroup("NIS_3_01")
LoadAnimationGroup("NIS_3_02")
LoadAnimationGroup("NIS_3_04")
LoadAnimationGroup("NIS_3_05")
LoadAnimationGroup("NIS_3_06")
LoadAnimationGroup("NIS_3_08")
LoadAnimationGroup("NIS_3_11")
LoadAnimationGroup("NIS_3_B")
LoadAnimationGroup("NIS_3_G3")
LoadAnimationGroup("NIS_3_R09_D")
LoadAnimationGroup("NIS_3_R09_G")
LoadAnimationGroup("NIS_3_R09_J")
LoadAnimationGroup("NIS_3_R09_N")
LoadAnimationGroup("NIS_3_R09_P")
LoadAnimationGroup("NIS_3_S03")
LoadAnimationGroup("NIS_3_S03_B")
LoadAnimationGroup("NIS_3_S11")
LoadAnimationGroup("NIS_4_01")
LoadAnimationGroup("NIS_4_05")
LoadAnimationGroup("NIS_4_06")
LoadAnimationGroup("NIS_4_B2")
LoadAnimationGroup("NIS_5_01")
LoadAnimationGroup("NIS_5_02")
LoadAnimationGroup("NIS_5_03")
LoadAnimationGroup("NIS_5_04")
LoadAnimationGroup("NIS_5_05")
LoadAnimationGroup("NIS_5_07")
LoadAnimationGroup("NIS_5_G5")
LoadAnimationGroup("NIS_6_02")
LoadAnimationGroup("NIS_6_03")
LoadAnimationGroup("NLock01A")
LoadAnimationGroup("NPC_Adult")
LoadAnimationGroup("NPC_AggroTaunt")
LoadAnimationGroup("NPC_Chat_1")
LoadAnimationGroup("NPC_Chat_2")
LoadAnimationGroup("NPC_Chat_F")
LoadAnimationGroup("NPC_Cheering")
LoadAnimationGroup("NPC_Love")
LoadAnimationGroup("NPC_Mascot")
LoadAnimationGroup("NPC_NeedsResolving")
LoadAnimationGroup("NPC_Principal")
LoadAnimationGroup("NPC_Shopping")
LoadAnimationGroup("NPC_Spectator")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("ObsDoor")
LoadAnimationGroup("OBSMotor")
LoadAnimationGroup("ObsPtf_1")
LoadAnimationGroup("ObsPtf_2")
LoadAnimationGroup("Pageant")
LoadAnimationGroup("PedCoaster")
LoadAnimationGroup("Player_Tired")
LoadAnimationGroup("Player_VTired")
LoadAnimationGroup("POI_Booktease")
LoadAnimationGroup("POI_Cafeteria")
LoadAnimationGroup("POI_ChLead")
LoadAnimationGroup("POI_Gen")
LoadAnimationGroup("POI_Smoking")
LoadAnimationGroup("POI_Telloff")
LoadAnimationGroup("POI_WarmHands")
LoadAnimationGroup("POI_Worker")
LoadAnimationGroup("PortaPoo")
LoadAnimationGroup("PrepDoor")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("pxHoop")
LoadAnimationGroup("pxLad10M")
LoadAnimationGroup("Px_Arcade")
LoadAnimationGroup("Px_Bed")
LoadAnimationGroup("Px_Fountain")
LoadAnimationGroup("Px_Garb")
LoadAnimationGroup("Px_Gen")
LoadAnimationGroup("Px_Ladr")
LoadAnimationGroup("Px_Rail")
LoadAnimationGroup("Px_RedButton")
LoadAnimationGroup("Px_Sink")
LoadAnimationGroup("Px_Tlet")
LoadAnimationGroup("Px_Tree")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("QPed")
LoadAnimationGroup("RAT_PED")
LoadAnimationGroup("Reeper")
LoadAnimationGroup("RMailbox")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_PBomb")
LoadAnimationGroup("Santa_Lap")
LoadAnimationGroup("SAUTH_A")
LoadAnimationGroup("SAUTH_F")
LoadAnimationGroup("SAUTH_U")
LoadAnimationGroup("SAUTH_X")
LoadAnimationGroup("SBarels1")
LoadAnimationGroup("SBULL_A")
LoadAnimationGroup("SBULL_F")
LoadAnimationGroup("SBULL_S")
LoadAnimationGroup("SBULL_U")
LoadAnimationGroup("SBULL_X")
LoadAnimationGroup("Scaffold")
LoadAnimationGroup("SCbanpil")
LoadAnimationGroup("SCBell")
LoadAnimationGroup("SCDoor")
LoadAnimationGroup("ScGate")
LoadAnimationGroup("SCgrdoor")
LoadAnimationGroup("scObsDr")
LoadAnimationGroup("ScoolBus")
LoadAnimationGroup("SCOOTER")
LoadAnimationGroup("SecDoorL")
LoadAnimationGroup("SecDoorR")
LoadAnimationGroup("Sedan")
LoadAnimationGroup("SFAT_A")
LoadAnimationGroup("SFAT_F")
LoadAnimationGroup("SFAT_I")
LoadAnimationGroup("SFAT_S")
LoadAnimationGroup("SGEN_A")
LoadAnimationGroup("SGEN_F")
LoadAnimationGroup("SGEN_I")
LoadAnimationGroup("SGEN_S")
LoadAnimationGroup("SGIRLS")
LoadAnimationGroup("SGIRL_A")
LoadAnimationGroup("SGIRL_D")
LoadAnimationGroup("SGIRL_F")
LoadAnimationGroup("SGIRL_S")
LoadAnimationGroup("SGTargB")
LoadAnimationGroup("ShopBike")
LoadAnimationGroup("SHUMIL_01")
LoadAnimationGroup("SHWR")
LoadAnimationGroup("SIAMESE")
LoadAnimationGroup("Siamese2")
LoadAnimationGroup("Sitting_Boys")
LoadAnimationGroup("SK8Board")
LoadAnimationGroup("Skateboard")
LoadAnimationGroup("SkeltonMan")
LoadAnimationGroup("Slingsh")
LoadAnimationGroup("SNERD_A")
LoadAnimationGroup("SNERD_F")
LoadAnimationGroup("SNERD_I")
LoadAnimationGroup("SNERD_S")
LoadAnimationGroup("SNGIRLS")
LoadAnimationGroup("SNGIRL_D")
LoadAnimationGroup("SNGIRL_F")
LoadAnimationGroup("SnowBlob")
LoadAnimationGroup("SnowMND")
LoadAnimationGroup("SnowWall")
LoadAnimationGroup("SOLD_A")
LoadAnimationGroup("SOLD_F")
LoadAnimationGroup("SOLD_I")
LoadAnimationGroup("SOLD_S")
LoadAnimationGroup("SPLAY_A")
LoadAnimationGroup("SPLAY_B")
LoadAnimationGroup("SprayCan")
LoadAnimationGroup("SpudG")
LoadAnimationGroup("Squid")
LoadAnimationGroup("StalDoor")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("SUV")
LoadAnimationGroup("TadGates")
LoadAnimationGroup("TadShud")
LoadAnimationGroup("TE_Female")
LoadAnimationGroup("TGKFlag")
LoadAnimationGroup("ToolBox")
LoadAnimationGroup("TrackSW")
LoadAnimationGroup("TreeFall")
LoadAnimationGroup("Truck")
LoadAnimationGroup("Try_Clothes")
LoadAnimationGroup("TSGate")
LoadAnimationGroup("UBO")
LoadAnimationGroup("Umbrella")
LoadAnimationGroup("VDMilo")
LoadAnimationGroup("VFlytrap")
LoadAnimationGroup("V_Bike")
LoadAnimationGroup("V_Bike_Races")
LoadAnimationGroup("V_COPBIKE")
LoadAnimationGroup("V_SCOOTER")
LoadAnimationGroup("WBalloon")
LoadAnimationGroup("WeaponUnlock")
LoadAnimationGroup("Ween_Fem")
LoadAnimationGroup("WHCrane")
LoadAnimationGroup("WheelBrl")
LoadAnimationGroup("WPCannon")
LoadAnimationGroup("WPSheldB")
LoadAnimationGroup("WPShield")
LoadAnimationGroup("WPTurret")
LoadAnimationGroup("W_BBall")
LoadAnimationGroup("W_BBallBat")
LoadAnimationGroup("W_BRocket")
LoadAnimationGroup("W_Camera")
LoadAnimationGroup("W_CherryBomb")
LoadAnimationGroup("W_CHShield")
LoadAnimationGroup("W_FlashLight")
LoadAnimationGroup("W_Fountain")
LoadAnimationGroup("W_Itchpowder")
LoadAnimationGroup("W_JBroom")
LoadAnimationGroup("W_Lid")
LoadAnimationGroup("W_PooBag")
LoadAnimationGroup("W_PRANK")
LoadAnimationGroup("W_Slingshot")
LoadAnimationGroup("W_Snowball")
LoadAnimationGroup("W_snowshwl")
LoadAnimationGroup("W_SprayCan")
LoadAnimationGroup("W_SpudGun")
LoadAnimationGroup("W_Stick")
LoadAnimationGroup("W_Thrown")
LoadAnimationGroup("W_wtrpipe")
LoadAnimationGroup("x_cas1")
LoadAnimationGroup("x_cas2")
LoadAnimationGroup("x_cas3")
LoadAnimationGroup("x_ccane")
LoadAnimationGroup("X_Chair")
LoadAnimationGroup("x_cndl")
LoadAnimationGroup("x_sleigh")
LoadAnimationGroup("x_tedy")
LoadActionTree("Act/Conv/3_05.act")
LoadActionTree("Act/AI/AI_Norton.act")
LoadActionTree("Act/Anim/3_05_Norton.act")
LoadActionTree("Act/Conv/1_G1.act")
LoadActionTree("Act/Anim/DO_Edgar.act")
LoadActionTree("Act/AI/AI_EDGAR_5_B.act")
LoadActionTree("Act/Conv/5_B.act")
Algie = PedCreateXYZ(4,271.0682 , -104.7788,6.2910)
Donald = PedCreateXYZ(11,271.0682+1 ,-104.7788+1,6.2910+1)
PedFaceObjectNow(Algie, Donald, 3)
PedFaceObjectNow(Donald, Algie, 3)
MeetNerds()
NerdsBlip = BlipAddXYZ(271.0682+1 ,-104.7788+1,6.2910,1)
Wait(3000)
TextPrintString("Meet Algie and Donald outside, they need your assistance.", 3, 1)
end
function PedsPrepareConversation(ped1,ped2,distance,walkSpeed)
PlayerSetPunishmentPoints(0)
if PedGetWeapon(gPlayer) == 437 then
PedSetWeapon(gPlayer,-1)
end
if PedIsInAnyVehicle(gPlayer) then
PedWarpOutOfCar(gPlayer)
end
PedStop(ped2)
local x,y,z = PedGetPosXYZ(ped2)
PedMoveToXYZ(ped1,walkSpeed,x,y,z)
local r1 = x + distance
local r2 = y + distance
local r3 = x - distance
local r4 = y - distance
x,y,z = PedGetPosXYZ(ped1)
PedFaceXYZ(ped2,x,y,z)
repeat
Wait(0)
until PedInRectangle(ped1,r1,r2,r3,r4)
PedStop(ped1)
x,y,z = PedGetPosXYZ(ped2)
PedFaceXYZ(ped1,x,y,z)
x,y,z = PedGetPosXYZ(ped1)
PedFaceXYZ(ped2,x,y,z)
end
function MeetNerds()
local x,y = 271,-108
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(NerdsBlip)
SoundPlayInteractiveStream("MS_RunningLow02.rsm", 0.5)
SoundSetMidIntensityStream("MS_RunningMid.rsm", 0.60000002384186)
SoundSetHighIntensityStream("MS_SearchingHigh.rsm", 0.60000002384186)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Donald, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Donald, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetStationary(Algie,true)
PedSetStationary(Donald,true)
PedSetInvulnerable(Algie,true)
PedSetInvulnerable(Donald,true)
PlayerSetControl(0)
CameraSetFOV(65)
Wait(2000)
CameraSetFOV(40)
CameraSetWidescreen(true)
PedsPrepareConversation(gPlayer,Algie,1,0)
Wait(2000)
PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Jimmy: What's up Algie what're you guys doing here?",3,2)
Wait(5000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Algie: Salutations sir James, we came here because we need your assistance",3,2)
Wait(8000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Algie: The bullies stole our latest purchases and we need them back.",3,2)
Wait(5000)
PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Jimmy: Sure I can help you guys out, let me get one of those weapons though.",3,2)
Wait(5000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Algie: Okay we need you to find them in bullworth town they should be their!",3,2)
SoundRemoveAllQueuedSpeech(Angie, true)
Wait(5000)
PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Jimmy: Hmm the bullies huh? Alright I guess I'm on my way then see you guys later.",3,2)
Wait(5000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Algie: Okay Jimmy, some of our fellow knights shall be their to assist you!",3,2)
Wait(5000)
PedSetActionNode(Jimmy, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Jimmy: You mean most likely getting bullied heh.",3,2)
SoundRemoveAllQueuedSpeech(Angie, true)
Wait(5000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Algie: Hahahaha, later Jimmy.",3,2)
Wait(6000)
PedSetInfiniteSprint(Algie,true)
PedSetInfiniteSprint(Donald,true)
PedSetStationary(Algie,false)
PedSetStationary(Donald,false)
Wait(500)
CameraReset()
CameraReturnToPlayer()
CameraSetWidescreen(false)
SoundSetAudioFocusPlayer()
PlayerSetControl(1)
PedMoveToXYZ(Algie, 2, 211.1745, -74.4785, 8.6105)
PedMoveToXYZ(Donald, 2, 211.1745, -74.4785, 8.6105)
Blip1 = BlipAddXYZ(503.7057,-112.5930,5.1166,0)
TextPrintString("Follow The Yellow X On the Map to Find the next Location!", 3, 2)
Tom = PedCreateXYZ(147,503.7057,-112.5930,5.1166)
Wade = PedCreateXYZ(146,503.7057+1,-112.5930+1,5.1166+1)
FindTheBullies()
end
function FindTheBullies()
local x,y = 495,-112
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip1)
PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Tom, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Tom, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetStationary(Wade,true)
PedSetStationary(Tom,true)
PedSetInvulnerable(Wade,true)
PlayerSetControl(0)
CameraSetFOV(65)
Wait(2000)
CameraSetFOV(40)
CameraSetWidescreen(true)
PedsPrepareConversation(gPlayer,Wade,1,0)
Wait(2000)
PedSetActionNode(Jimmy, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Jimmy: Alright Wade just give back the weapons!",3,2)
Wait(5000)
PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Wade: Yeah right like anyone's listening to you!",3,2)
SoundPlayScriptedSpeechEvent(Wade, "CALL_FOR_HELP", 0, "large")
PedMoveToXYZ(Wade,3,544.7044,-159.6918,10.9588))
PedSetInfiniteSprint(Wade,true)
SoundPlayInteractiveStream("MS_BikeChaseLow.rsm", 0.5)
SoundSetMidIntensityStream("MS_BikeChaseMid.rsm", 0.60000002384186)
SoundSetHighIntensityStream("MS_BikeChaseHigh.rsm", 0.60000002384186)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)
PedSetStationary(Tom,false)
PedSetInvulnerable(Tom,false)
PedSetPedToTypeAttitude(Tom, 13, 0)
PedAttackPlayer(Tom, gPlayer,3)
PedSetHealth(Tom, 375)
IsBullyAlive = true
end
function TomDefeated()
if PedIsDead(Tom) and IsBullyAlive == true then
IsBullyAlive = false
Blip2 = BlipAddXYZ(576.7057,-132.7739,5.8632,0)
TextPrintString("Wade is getting away chase after him!",4,1)
Confrintation1()
end
function Confrintation1()
local x,y = 576,-132
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip2)
Wait(3000)
PlayerSetControl(0)
CameraFollowPed(Wade)
CameraSetWidescreen(true)
CameraSetFOV(75)
Wait(100)
PedClimbLadder(Wade, 544.4423, -159.2737, 10.9604, 1)
SoundStopCurrentSpeechEvent(Wade)
SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
Wait(5800)
PedStop(Wade)
PedClearObjectives(Wade)
Wait(3560)
PedMoveToXYZ(Wade,3,532.4304,-159.0409,15.9288)
SoundStopCurrentSpeechEvent(Wade)
SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
Trent = PedCreateXYZ(45,576.7057,-132.7739,5.8632)
Tom = PedCreateXYZ(41,576.7057+1,-132.7739+1,5.8632+1)
Troy = PedCreateXYZ(44,576.7057+2,-132.7739+2,5.8632+3)
Ethan = PedCreateXYZ(43,576.7057+3,-132.7739+3,5.8632+3)
Wait(4000)
TextPrintString("Defeat the other bullies before chasing him!",4,1)
PedSetPedToTypeAttitude(Trent, 13, 0)
PedSetPedToTypeAttitude(Tom, 13, 0)
PedSetPedToTypeAttitude(Troy, 13, 0)
PedSetPedToTypeAttitude(Ethan, 13, 0)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)
PedAttackPlayer(Trent, gPlayer,3)
PedAttackPlayer(Tom, gPlayer,3)
PedAttackPlayer(Troy, gPlayer,3)
PedAttackPlayer(Ethan, gPlayer,3)
l_68_0 = false
end
function BulliesDefeated()
if PedIsDead(Ethan) and PedIsDead(Trent) and PedIsDead(Tom) and PedIsDead(Troy) and l_68_0 == false then
TextPrintString("Go After Wade follow him to the roof!",4,1)
Blip3 = BlipAddXYZ(544.2261, -158.2819, 16.3520,0)
Wait(4000)
PedSetWeapon(Wade,387)
PedSetHealth(Wade, 950)
l_68_0 = true
l_70_64 = false
end
end
function BulliesDefeated2()
if l_70_64 == false and PedIsValid(Wade) and PedHasWeapon(Wade, 387) then
TextPrintString("Their he is, use your slingshot to attack!",4,1)
Wait(4000)
PedSetInvulnerable(Wade,true)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)
Wait(2000)
PedSetWeapon(gPlayer,306)
PedSetPedToTypeAttitude(Wade, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Wade,3)--(Makes the peds attack from a distance.)(Table Also)
BlipRemove(Blip3)
Wait(10000)
l_70_64 = true
l_17_6 = false
end
if PedHasWeapon(Wade, 387) and l_17_6 == false and PedIsValid(Wade) then
TextPrintString("No use he has a shield!",4,1)
Wait(4000)
Blip4 = BlipAddXYZ(544.2261, -158.2819, 16.3520, 0, 2)
PickupCreateXYZ(301, 544.2261, -158.2819, 16.3520, "CherryBomb")
TextPrintString("Pick up some firecrackers and throw them!",4,1)
Wait(6000)
l_17_6 = true
l_18_6 = false
end
if PedHasWeapon(gPlayer, 301) and l_18_6 == false then
BlipRemove(Blip4)
PedSetInvulnerable(Wade,false)
Wait(6000)
TextPrintString("Wade : Your a smart ass aren't ya!",3,2)
Wait(4000)
TextPrintString("Wade : I don't need shit to waste you Jimmy!",3,2)
Wait(4000)
PedStop(Wade)
PedClearObjectives(Wade)
PedAddPedToIgnoreList(Wade, gPlayer)
PedIgnoreAttacks(Wade, true)
PlayerSetControl(0)
CameraSetFOV(40)
CameraSetWidescreen(true)
CameraFollowPed(Wade)
Wait(4000)
l_18_6 = true
l_18_9 = false
end
end
F_WadeMiniBossFight = function()
if PedIsValid(Wade) and l_18_9 == false then
PedRemovePedFromIgnoreList(Henry, gPlayer)
PedIgnoreAttacks(Wade, false)
PedSetPedToTypeAttitude(Wade, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Wade,3)--(Makes the peds attack from a distance.)(Table Also)
PedSetHealth(Wade, 850)
PedFaceObjectNow(Wade, gPlayer, 3)
SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
TextPrintString("Defeat Wade!", 4, 1)
PedShowHealthBar(Wade, true, "N_Wade", true)
CreateThread("main2")
bHealthBarShown = true
Wait(2000)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraReset()
CameraReturnToPlayer()
CameraSetWidescreen(false)
PedSetActionTree(Wade, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act")
PlayerSocialDisableActionAgainstPed(Wade, 35, true)
PlayerSocialDisableActionAgainstPed(Wade, 23, true)
PlayerSocialDisableActionAgainstPed(Wade, 30, true)
PlayerSocialDisableActionAgainstPed(Wade, 29, true)
PlayerSocialDisableActionAgainstPed(Wade, 28, true)
l_18_9 = true
l_20_0 = false
end
end
main2 = function()
repeat
SuperAttack()
Wait(0)
until not PedIsValid(Wade) or PedIsDead(Wade) or PedGetHealth(Wade) < 0
end
SuperAttack = function()
Wait(6000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/SuperUppercut", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Short", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/anim/BOSS_Russell.act")
SoundPlayScriptedSpeechEvent(Henry, "FIGHT", 0, "large")
end
F_WadeRekt = function()
if PedIsDead(Wade) and l_20_0 == false then
TextPrintString("Wade : Okay, Okay Davis has the items on the other side of bullworth!",3,2)
PlayerSetControl(1)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)
Davis = PedCreateXYZ(99,547.2872,-72.0048,5.4388)
Blip5 = BlipAddXYZ(541.4063,-69.8235,5.4189,0)
FindDavis()
l_20_0 = true
end
end
function FindDavis()
local x,y = 547,-72
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
PedSetHealth(Davis, 2000)
BlipRemove(Blip5)
PlayerSetControl(0)
CameraSetFOV(75)
CameraSetWidescreen(true)
CameraFollowPed(Davis)
TextPrintString("Davis : What in the hell are you doing here?!",3,2)
Wait(4000)
TextPrintString("Davis : Oh right Gurney sent you, boy's take care of Jimmy!",3,2)
Wait(4000)
Wait(100)
PedClimbLadder(Davis, 547.2529, -72.0230, 5.4388, 1)
SoundStopCurrentSpeechEvent(Davis)
SoundPlayScriptedSpeechEvent(Davis, "FIGHT_INITIATE", 0, "large")
Wait(5800)
PedStop(Davis)
PedClearObjectives(Davis)
Wait(3560)
PedMoveToXYZ(Davis,3,547.1614, -77.9856, 12.6107)
SoundStopCurrentSpeechEvent(Davis)
SoundPlayScriptedSpeechEvent(Davis, "FIGHT_INITIATE", 0, "large")
TextPrintString("Omar : What in the hell are you doing here?!",3,2)
Wait(4000)
TextPrintString("Omar : Oh right Gurney sent you, boy's take care of Jimmy!",3,2)
Wait(4000)
Wait(100)
PedClimbLadder(Omar, 547.2529, -72.0230, 5.4388, 1)
SoundStopCurrentSpeechEvent(Omar)
SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
Wait(5800)
PedStop(Omar)
PedClearObjectives(Omar)
Wait(3560)
PedMoveToXYZ(Omar,3,547.1614, -77.9856, 12.6107)
SoundStopCurrentSpeechEvent(Omar)
SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
Wade2 = PedCreateXYZ(44,541.4063,-69.8235,5.4189)
Tom2 = PedCreateXYZ(48,541.4063+1,-69.8235+1,5.4189+1)
Troy2 = PedCreateXYZ(42,541.4063+2,-69.8235+2,5.4189+2)
Ethan2 = PedCreateXYZ(41,541.4063+3,-69.8235+3,5.4189+3)
PedSetPedToTypeAttitude(Wade2, 13, 0)
PedSetPedToTypeAttitude(Tom2, 13, 0)
PedSetPedToTypeAttitude(Troy2, 13, 0)
PedSetPedToTypeAttitude(Ethan2, 13, 0)
PedAttackPlayer(Wade2, gPlayer,3)
PedAttackPlayer(Tom2, gPlayer,3)
PedAttackPlayer(Troy2, gPlayer,3)
PedAttackPlayer(Ethan2, gPlayer,3)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)
l_69_1 = false
end
main = function()
repeat
TomDefeated()
Wait(0)
until not Alive
end
Code: [Select]if DuckisGoose = false and DuckisFound = false and PedIsValid(Goose) then
--Duck Found
end
THIS ISN'T RIGHT! Would it kill ya to test your scripts before posting them? You need TWO equal signs for comparison, one equal sign is for assignment. I'm sorry but you do this constantly. Please, make sure you know what you're talking about before posting all this invalid code and confusing newbies.
function MissionSetup()
AreaTransitionXYZ(0, 270, -110, 6.4000000953674)
DisablePunishmentSystem(true)
AreaDisableAllPatrolPaths()
DisablePunishmentSystem(false)
Algernon = PedCreateXYZ(4,265,-110,6.4000000953674) -- Spawn bully target
Damon = PedCreateXYZ(12,262,-110,6.4000000953674) --Spawn bully
MissionBlip = BlipAddXYZ(12,262,-110,6.4000000953674,0)
SpawnCallToBully()
end
function SpawnCallToBully()
local x,y = 4,256
local r1 = x + 1.5
local r2 = y + 1.5
local r3 = x - 1.5
local r4 = y - 1.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
Wait(1500)
BlipRemove(MissionBlip)
TextPrintString("Algernon is one of the geeks at school. He needs protection from Damon, the jock who has been bullying him.", 4, 1)
Wait(4000)
PedRecruitAlly(Algernon,gPlayer)
PedShowHealthBar(Algernon, true, "N_Algernon", true)
PedAttack(Damon, Algernon, 1)
IsBully = false
end
function BullyDefeated()
if PedIsDead(Damon) and IsBully == false then
IsBully = true
TextPrintString("Congratulations! Algernon is safe for now thanks to your intervention.",4,1)
Wait(6000)
MissionSucceed(true, false, false)
CameraSetWidescreen(true)
Wait(4000)
CameraFade(500, 0)
Wait(500)
CameraAllowChange(true)
SoundSetAudioFocusPlayer()
CameraReturnToPlayer()
CameraReset()
CameraSetWidescreen(false)
PlayerSetHealth(800)
end
main = function()
repeat
BullyDefeated()
Wait(0)
until not Alive
end
Try running my script and looking at my tutorials it should work correctly now I just had an error with the (=) their should always be (==) instead of one looking like this. if PedIsDead(Damon) and IsBully == false then not like this if PedIsDead(Damon) and IsBully = false then if DuckisGoose = false and DuckisFound = false and PedIsValid(Goose) then
--Duck Found
end
function CallPreppiesToHelp()
PreppiesHelp = false
end
function CallPreppiesToHelp()
PreppiesHelp = false
PedAddPedToIgnoreList(Preppy1)
end
function CallPreppiesToHelp2()
PreppiesHelp = true
PedAttack(Preppy1)
PreppiesHelp = false
end
function MissionSetup()
AreaTransitionXYZ(0, 270, -110, 6.4000000953674)
DisablePunishmentSystem(true)
AreaDisableAllPatrolPaths()
DisablePunishmentSystem(false)
Algernon = PedCreateXYZ(4,265,-110,6.4000000953674) -- Spawn bully target
Damon = PedCreateXYZ(12,262,-110,6.4000000953674) --Spawn bully
SpawnCallToBully()
end
function SpawnCallToBully()
local x,y = 4,256
local r1 = x + 1.5
local r2 = y + 1.5
local r3 = x - 1.5
local r4 = y - 1.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
Wait(1500)
TextPrintString("Algernon is one of the geeks at school. He needs protection from Damon, the jock who has been bullying him.", 4, 1)
Wait(4000)
PedRecruitAlly(Algernon,gPlayer)
PedShowHealthBar(Algernon, true, "N_Algernon", true)
PedAttack(Damon, Algernon, 1)
IsBully = false
end
function BullyDefeated()
if PedIsDead(Damon) and IsBully = false then
IsBully = true
TextPrintString("Congratulations! Algernon is safe for now thanks to your intervention.",4,1)
Wait(6000)
MissionSucceed(true, false, false)
CameraSetWidescreen(true)
Wait(4000)
CameraFade(500, 0)
Wait(500)
CameraAllowChange(true)
SoundSetAudioFocusPlayer()
CameraReturnToPlayer()
CameraReset()
CameraSetWidescreen(false)
PlayerSetHealth(800)
end
main = function()
repeat
BullyDefeated()
Wait(0)
until not Alive
end
Somebody make a escape from detention modsorry but that's not possible