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Author Topic: J_Grappler  (Read 5905 times)

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Offline AfterLife

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J_Grappler
« on: March 07, 2015, 09:32:09 PM »
Project I started almost a month ago, as you can see, I did the first punch, you do not need any P_Bif nodes for this, I think the only ones who have thought of this method was FaZe and I.

https://www.youtube.com/watch?v=E7ZMUAKl-3c&feature=youtu.be
« Last Edit: March 08, 2015, 07:59:09 AM by 私たちは »

Offline DaBOSS54320

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Re: J_Grappler
« Reply #1 on: March 07, 2015, 09:52:14 PM »
Pro tip: Take out the S from your https and magic happens.

It'd be nice if BB messages would just omit the S off https://www.youtube... links, or just interpret https links the same as http.

Offline Unknownsoldier

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Re: J_Grappler
« Reply #2 on: March 08, 2015, 01:56:04 AM »
gg

Offline GreenOmnitrix

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Re: J_Grappler
« Reply #3 on: March 08, 2015, 06:42:03 AM »

Offline DahCobra33

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Re: J_Grappler
« Reply #4 on: March 08, 2015, 07:45:00 AM »
gg

no re
suzkrub 4 m0 g4m3pl4y5 0r g3t 5hr3k7 1n p3pp3r0n15

Wow,I outdone myself

Offline AfterLife

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Re: J_Grappler
« Reply #5 on: March 08, 2015, 07:59:41 AM »
Pro tip: Take out the S from your https and magic happens.

It'd be nice if BB messages would just omit the S off https://www.youtube... links, or just interpret https links the same as http.
Thank you for the advice.

Offline Unknownsoldier

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Re: J_Grappler
« Reply #6 on: March 08, 2015, 07:10:20 PM »
I did this once. Change the AI to Gary's, and have the J_Grappler_A action tree.  8)

Offline AfterLife

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Re: J_Grappler
« Reply #7 on: March 09, 2015, 05:45:13 AM »
I did this once. Change the AI to Gary's, and have the J_Grappler_A action tree.  8)
But yours just keeps attacking non-stop.

Offline Unknownsoldier

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Re: J_Grappler
« Reply #8 on: March 09, 2015, 09:08:44 PM »
I did this once. Change the AI to Gary's, and have the J_Grappler_A action tree.  8)
But yours just keeps attacking non-stop.
Because you have to set a seperate button to switch back to PlayerAI.

Offline DaBOSS54320

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Re: J_Grappler
« Reply #9 on: March 09, 2015, 09:12:39 PM »
I'm not big into styles and don't have too much to offer but, according to what I've heard... you need a certain AI for some nodes to work? An idea...

local aiTree,aiAct = "","" -- you fill these out
local node,nodeAct = "","" -- these too
PedSetAITree(gPlayer,aiTree,aiAct)
PedSetActionNode(gPlayer,node,nodeAct)
while PedIsPlaying(gPlayer,node,nodeAct) do
  Wait(0)
end
PedSetAITree(gPlayer,"/Global/Player","Act/Player.act")

so that way you have the AI only during the duration of the node.

Offline AfterLife

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Re: J_Grappler
« Reply #10 on: March 10, 2015, 05:19:40 AM »
I'm not big into styles and don't have too much to offer but, according to what I've heard... you need a certain AI for some nodes to work? An idea...

local aiTree,aiAct = "","" -- you fill these out
local node,nodeAct = "","" -- these too
PedSetAITree(gPlayer,aiTree,aiAct)
PedSetActionNode(gPlayer,node,nodeAct)
while PedIsPlaying(gPlayer,node,nodeAct) do
  Wait(0)
end
PedSetAITree(gPlayer,"/Global/Player","Act/Player.act")

so that way you have the AI only during the duration of the node.
That was helpful indeed.

Offline 明日香

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Re: J_Grappler
« Reply #11 on: March 10, 2015, 12:42:47 PM »
This is pretty good

Offline AfterLife

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Re: J_Grappler
« Reply #12 on: March 12, 2015, 09:07:14 AM »

Offline Unknownsoldier

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Re: J_Grappler
« Reply #13 on: March 12, 2015, 10:37:25 PM »

Offline AfterLife

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