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Author Topic: J_Mascot Kick  (Read 4010 times)

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Offline GreenOmnitrix

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J_Mascot Kick
« on: January 30, 2015, 11:58:45 AM »

Offline Unknownsoldier

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Re: J_Mascot Kick
« Reply #1 on: January 30, 2015, 04:31:23 PM »
congratulate friend

Offline 明日香

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Re: J_Mascot Kick
« Reply #2 on: March 10, 2015, 12:45:05 PM »
.cat editing?

Offline AfterLife

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Re: J_Mascot Kick
« Reply #3 on: March 12, 2015, 08:08:34 PM »

Offline GreenOmnitrix

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Offline 明日香

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Offline GreenOmnitrix

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Offline AfterLife

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Re: J_Mascot Kick
« Reply #7 on: March 15, 2015, 09:29:30 PM »
J_Mascot is much more damaging. (All the kick, punches and slap)

Offline GreenOmnitrix

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Re: J_Mascot Kick
« Reply #8 on: March 15, 2015, 11:31:07 PM »
J_Mascot is much more damaging. (All the kick, punches and slap)

yea but what i did wasnt a b_striker hex edit it was via lua changing the stun to sacked

deadpoolXYZ

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Re: J_Mascot Kick
« Reply #9 on: March 15, 2015, 11:53:48 PM »
Don't forget that the mascot kick also has super armor properties, meaning that once he starts the kick you can't interrupt him with your attacks, similar to russell wrestling punches or the prefects grapples.

Offline AfterLife

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Re: J_Mascot Kick
« Reply #10 on: March 16, 2015, 12:00:19 AM »
Don't forget that the mascot kick also has super armor properties, meaning that once he starts the kick you can't interrupt him with your attacks, similar to russell wrestling punches or the prefects grapples.
True.

Offline 明日香

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Re: J_Mascot Kick
« Reply #11 on: March 16, 2015, 12:39:07 PM »
Don't forget that the mascot kick also has super armor properties, meaning that once he starts the kick you can't interrupt him with your attacks, similar to russell wrestling punches or the prefects grapples.
It also leaves the victim on the floor longer

Offline AfterLife

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Re: J_Mascot Kick
« Reply #12 on: March 17, 2015, 08:39:04 AM »