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Messages - mhdt

Pages: [1] 2 3 ... 5
1
Bully Modding / mod thief
« on: August 07, 2024, 12:35:34 AM »
I am the author of AE Beta Fighting Style v1-6. I deleted my videos on YouTube and changed my account name get from Yap Massacre away. But a month ago, a YouTuber secretly changed his name to Yap Massacre and claimed that Beta Fighting Style was created by him.

https://www.youtube.com/watch?v=VsetMYNz4mw&t=2s

2
some random fights function be triggered by .idb in Ide.img

3
Bully Modding / Re: Game Documentation: Save Data in Lua
« on: July 23, 2022, 10:33:05 PM »
15 Is The setup passed(?)

4
Bully Modding / Re: Game Documentation: Save Data in Lua
« on: July 23, 2022, 10:19:34 PM »
cool,love you man.

5
Bully Modding / About unofficial Chinese version
« on: July 05, 2022, 05:57:45 PM »
Everyone want to editing .XML,but no one know China localization group has achieved this goal three years ago and they even realized PC localization by editing exe files

7
Script Modding / Re: DaBOSS's LUA Reference
« on: June 11, 2022, 05:15:45 PM »
Only AE:
PlayerInBoxingRing(true) enable boxing minigame hud,false is disabled

8
Bully Modding / J_Melee,Crazy_Basic and J_Mascot 0 damage fix
« on: June 02, 2022, 11:41:49 PM »
Code: [Select]
local isHitedPed = {}
main = function()
while not SystemIsReady() or AreaIsLoading() do
Wait(0)
end
while true do
for i,ped in {PedFindInAreaXYZ(0, 0, 0, 99999)} do
if (HitIsPlaying(ped,"/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L") or HitIsPlaying(ped,"/Global/Crazy_Basic/Offense/Short/Short/Strikes/LightAttacks/WindMill_R/WindMill_L")) and PedGetNodeTime(ped) >= 0.12 and not PedMePlaying(PedGetWhoHitMeLast(ped)"SwingPunch_R",true)and not PedIsBlocking(ped)and not PedIsPlaying(ped,"/Global/HitTree/Standing/Melee/Generic/Left/HEADHOOK",true)then
PedApplyDamage(ped,15 * PedGetDamageGivenMultiplier(ped, 2))
isHitedPed[ped] = true
end
if HitIsPlaying(ped,"/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight") and not PedIsBlocking(ped)and not PedIsPlaying(ped,"/Global/HitTree/Standing/Melee/Generic/Straight/HEAVYSTRAIGHT2",true)then
PedApplyDamage(ped,30 * PedGetDamageGivenMultiplier(ped, 2))
isHitedPed[ped] = true
end
end
for ped,v in pairs(isHitedPed)do
if (PedGetNodeTime(PedGetWhoHitMeLast(ped)) <= 0.1 and not PedIsPlaying(PedGetWhoHitMeLast(ped),"/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight/HeavyRight_LAND",true)) or not PedIsValid(PedGetWhoHitMeLast(ped)) or PedGetHealth(ped) <= 0 then
isHitedPed[ped] = nil
end
end
Wait(0)
end
end
function PedIsBlocking(ped)
if not PedMePlaying(ped,"Block",true)or not PedMePlaying(ped,"0_BLOCK_0",true)then
return false
end
return true
end
function HitIsPlaying(ped,node)
return PedGetHealth(ped) > 0 and PedIsHit(ped,2,200) and PedIsValid(PedGetWhoHitMeLast(ped)) and PedIsPlaying(PedGetWhoHitMeLast(ped),node,true) and not PedMePlaying(ped,"Cars",true)and isHitedPed[ped] == nil
end

9
Other methods
IsButtonHeld(ButtonID,ControllerlD)--Only in AE
GetStickValue(ButtonID,ControllerID) > 0

10
Ultimate Selector V2 not only include StimeCycle.lur,but also include "actnodes.lur betaanimation.lur loadallanim.lur"

11
Modding Questions/Help / Re: Car Jacking
« on: March 14, 2022, 12:34:07 AM »
你是否用过IsButtonBeingPressed(9,0)?

12
Requests / who have derpy script addon
« on: March 05, 2022, 09:13:19 PM »
title

13
Script Modding / Re: LUA Action Nodes
« on: February 26, 2022, 05:01:46 PM »
Mascot Kick Node
Code: [Select]
/Global/J_Mascot/Offense/Short/Heavy/Stunners/Sack/SackFreq/GutKick_R

14
Bully Modding / Re: P_Striker_A EvadeBack for Player
« on: February 25, 2022, 05:58:22 PM »
i like Nemesis evadeback to get evadecounter

15
Bully Modding / P_Striker_A EvadeBack for Player
« on: February 25, 2022, 05:33:28 AM »
it work sucks in fact
Code: [Select]
PlayerSetControl(0)
PlayerLockButtonInputsExcept(true)
PedSetActionTree(gplayer,"/global/p_striker_a","act/p_striker_a.act")
PedSetTaskNode(gplayer,"evadeback","AI.act")
Wait(0)
PedSetAITree(gplayer, "/Global/PlayerAI", "Act/PlayerAI.act")
PlayerSetControl(1)
local lastWeapon = PedGetWeapon(gplayer)
while PedMePlaying(gplayer,"evadeback",true) do
PedSetWeapon(gplayer,lastWeapon)
Wait(0)
end
PedSetActionTree(gplayer, "/global/player","act/player.act")
Wait(0)
PlayerLockButtonInputsExcept(false)

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