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Author Topic: I am extracting and sorting audio from Scholarship Edition  (Read 2943 times)

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Offline NotSpeedyGonzales

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I am extracting and sorting audio from Scholarship Edition
« on: September 09, 2013, 10:09:17 PM »
Hopefully this will be a good modder's resource.

Almost all the audio files are named according to the following convention:
[character]_[type of audio][1-9]-v[version 1-9]
Except for yearbook related audio which is [character]_YEARB_00[0-9]_v[1-9] and quest audio.

For example: Abby_FIGHB_v4.xsb, Abby_FIGHB_v4.xwb This is version 4 of the fight dialogue for Abby, "you're fighting an old lady how pathetic are you!"

I was able to extract audio from Speech.bin via QuickBMS http://aluigi.altervista.org/quickbms.htm by Luigi Auriemma and converted these files to .wav (PCM, 16 bits, 22.1 KHz, 1 channel, 3XX.X Kbps constant usually, Endianness Little Signed) via towav http://www.ctpax-x.org/?goto=files&show=24. Audio was converted in mass via
Code: [Select]
@towav.exe *.*make sure to put the extracted .xwb and .xsb in the same folder as towav.exe.

So far:
ALLYHM = allied PC calls for help
BOISTER = cheering brags after a fight
BYE = say bye
CFH = call for help
CARNEC = character comments about carnival
CHASE = taunt while chasing target
CHASEESC = chase taunt when target is hiding
CHASEOOB = chase taunt when target has outrun chaser
CHATTER = idle chatter
CHEERLEAD = cheerleading cry
COMPLAIN = complaining
CONFUSED = confused
CONG = character congratulates target
CONVC = ambient conversation begin?
CONVG = ambient conversation?
CONVGPP = girls about dating, boys, pillow fights
CONVGR = character reacts to a rumor
CONVNP = ambient conversation
CONVNPR = ambient conversation response to target
CONVNPS = ambient conversation
CONVP = end ambient conversation
CONVPP = ambient conversation
CONVPPV = ambient conversation about relationship
CONVQ = question to start ambient conversation
CONVQP = question to start ambient conversation
CONVQR = response to a question
DISGUST = expression of disgust
DONTHIT = expresses "don't hit me!"
FALARM = character wants help getting out of class
FIGH = fight dialogue
FIGHB = beaten up in a fight
FIGHI = target instigated fight with character
FIGHSU = character reacting to be spit on
FIGHW = observing a fight
FIGHWTF = character surprised to notice a fight
FIREAR = character hears fire alarm
FLUST = character flustered
FOODF = food fight
FREAKOG = character freaking out/panicking
FREAKRX = character reacts to the freak show
GIFT = character receives gift from PC
GIFTRG = character nervous about gift
GIVE = character gives PC a gift
GREE = character greets non-authority figure
GREEAF = character greets authority figure female
GREEAM = character greets authority figure male
GREECL = character greets PC when wearing clothes that character likes
GREECW = character greets PC when wearing clothes that they disagree with
GREEPHCL = character greets PC with haircut that character likes
GREEPHL = character greets PC when wearing a hat that character likes
GREEPL = character greets PC when wearing pants that character likes
GREEPSTL = character greets PC when wearing shirt that character likes
GROOM = character thinks current appearance does not attract attention
HELPEX = character surprised to receive help from PC
HELPREQ = character requests help
INDIG = character indignant
INTIMG = character intimated by PC's presence
JEER = character jeers
LAFFC = short laugh from character
LAFFF = longer laugh from character
MAKEO = character making out / kissing
MAKEOF = post making out / kissing comment
MAKEOR = pre making out / kissing comment?
PAYB = Character wants payback on PC?
PUKE = character pukes/vomits
PUKE_Start  = character about to puke/vomit
RATHIT = character hit by rat
RESPGD = respect low?
RESPGF = respect high / character greets PC in a friendly manner
RESPIG = respect low?
RESPUI - respect low?
SCARECRY = character scared
SEEAA = does not light fight?
SEEBID = interested in PC
SEESCOOL = character likes what is seen, deemed cool
SEESCRAP = character dislikes what is seen, deemed crap
SEEVAND = character reacts to vandalism
SEEWEAPF = character sees weapon
STINK = character reacts to stink cloud
STORCB = character sees item in shop, reacts
TAGDIS = character tagged by spray-paint
TATTLE = character tattles on target
TAUN = character taunts target
TAUNH = character taunts target because ?
TAUNPDC  = character taunts target because of clothing?
TAUNPDHR = character taunts target because target's hair is disliked
TAUNPDP = character taunts target because target's pants are disliked
TAUNPDST = character taunts target because target's shirt is disliked
TAUNPDT = character taunts target because target's tattoo is disliked
TAUNPF = character taunts PC due to low reputation?
TAUNRC = crying?
TAUNRDC = not intimated?
TAUNRES = not intimated?
TAUNRP = character reacts to being attacked
THISWAY = tells PC to follow
TJ = character receives gift
TOILDS = character getting a swirly!
TOILDF = character reacts post swirly!
TUNTPDH = character disapproves of PC's hat
TY = character receives gift
VICTD = character reacts to being victim of prank?
AITFM = wait for me PC
WHINE = character whining
WIT = character states "what is that?"
WTFTV = Character reacts to turned off TV
YEARB_00[0-9]_v[1-9] = yearbook quest dialogue
« Last Edit: September 09, 2013, 10:17:11 PM by NotSpeedyGonzales »